SUBJECT 0
Creating a story-based board game based on Bungie Studio’s aesthetic and themes.
![Boradgame_StarYuan_01.jpg](https://images.squarespace-cdn.com/content/v1/5f3ab9e202729609a59ea54b/1597691233580-RKA0VCPAE5LQN49WGZ0L/Boradgame_StarYuan_01.jpg)
![Boradgame_StarYuan_02.jpg](https://images.squarespace-cdn.com/content/v1/5f3ab9e202729609a59ea54b/1597691232741-CX4X24OJR4P1W99OVPM3/Boradgame_StarYuan_02.jpg)
![Boradgame_StarYuan_03.jpg](https://images.squarespace-cdn.com/content/v1/5f3ab9e202729609a59ea54b/1597691236735-8RNLD2P3D0HHTU8I73UN/Boradgame_StarYuan_03.jpg)
Objective:
You might have heard of or played Halo and Destiny on Xbox, a futuristic theme game from Bungie Studio. After the success of Destiny, Bungie released Destiny Collector’s Chess Set. This is a great opportunity to create Bungie’s fascinating future themes through another board game.
Approach:
This project was about creating a story-based board game based on Bungie Studio’s aesthetic and themes. The visuals of the game are dark and cold, without a sense of humanity. The story happens in 2096. Humans have extreme knowledge of technology. A talented engineer is developing a game called “Subject 0,” which can connect the player’s DNA into a spiritual stone piece within a board game.